Friday Night Firefight Season 01 Episode 01

Friday Night Firefight Season 01 Episode 01: AAR.

Players: Myself, my son Mark, my mate Jonathan, My two granddaughters Amelia and Athena, (their sleep over fell through).

Scenario: Desperate Escape

Sitrep: Basically a free for all in which any number of different forces are vying for an objective. That objective depends on whether your force is human or not. A UN scientific station has come under attack on a frontier planet- The UN has asked for any and all forces in the area to effect a rescue of the survivors who have taken refuge in an abandoned bunker not far from the research station. For non-humans the objective is to capture the survivors. As each faction has their own agenda each force is pitched against all other forces involved.

Force 1: Imperial Stormtrooper Squad - 10 Veteran Men, Squad Leader: Mark LV: 2 (Armour: d8, Mobility: 6", Sensors: d8, Small Arms: E-11 Blaster Carbine FP 2/IMP d10, Support Weapon: Repeating Blaster FP d8/IMP d12.

Force 2: NSL Panzergrenadier Squad - 6 Green Men, Squad Leader: Myself LV: 3 (Armour: d8, Mobility: 6", Sensors: d8, Small Arms: SG-58 Adv. AR w/GL FP 3/IMP d10, Support Weapon: MG-66 FP d8/IMP d10, PzShK XII GMS/P Guidance d8/IMP d12*, LG-24 Laser Sniper Rifle FP d12/IMP d8.

Force 3: Pangalactic Legion Squad - 8 Regular Soldiers, Squad Leader: Amelia LV: 2 (Armour: d6, Mobility: 6", Sensors: d8, Small Arms: Advanced Combat Rifle w/GL FP 3/IMP d10, Support Weapon: GMS/P Guidance d8/IMP d12*.

Force 4: Valonian Squad - 5 Green Warriors, Squad Leader: Athena LV: 2 (Armour: d8, Mobility: 8", Sensors: d8, Small Arms: Valonian Thud Gun (HAMR) FP d10 (d8)/IMP d12x2.

Force 5: Xenomorph Hunters - 6 Elite Hunters, Squad Leader: Jonathan LV: 1 (Armour: d8, Mobility: 10", Sensors: d6, Small Arms: None, Close Combat: d10.
Force 1 entered from the north end of the map, Force 2 from the South, Force 3 came in from the east, Force 4 from the Southwest and Force 5 from the west.

Turn 1: The Xenomorphs charged across the open ground and stormed the bunker where the survivors were hiding out. The Stormtroopers, Valonians and Legion squads all saw this happen but could do little to stop them. The Panzergrenadiers were still climbing the back slope of a hill and couldn't see anything.

Turn 2: The Xenomorphs slaughtered the survivors, while the Stormtrooper leader decided to halt and open fire on the bunker full of xenomorphs achieving three hits. The commanders of The Valonians and the Legion had to go to bed, so the Legion withdrew, but the Valonians stayed on to fight (under my control for a bit). The Panzergrenadiers deployed to cover the Valonians, while the sniper detached himself and moved up hill to take up an overwatch position, they still had not seen any of the Xenomorphs.

Turn 3: The surviving Xenomorphs stormed out of the bunker and waded into the Stormtroopers, tearing them apart. The Valonians and Panzergrenadiers froze up (Xenos cause terror).






Turn 4: The Xenomorphs have smashed the Stormtroopers, and immediately come under fire from the Valonians, and suffering more than 50% casualties, run off the battlefield. The Panzergrenadiers get into firing positions and wait. Valonian command falls toi Jonathan.



Turn 5: The Valonians and Panzergrenadiers exchange fire with little effect, 3 Stormtroopers claw their way out from under their comrades bodies and make for the bunker.

Turn 6: The Valonians charge the Panzergrenadiers, taking fire from the sniper and PzGrn squad as they go.



Turn 7: The lone xenomorph sneaks back to the bunker and slaughters the surviving stormtroopers, while the Valonians move to close assault the Panzergrenadiers who turn and flee. The sniper moves to a new position to try to support the rest of his squad.

Turn 8: While the Xenomorph is dragging Stormtrooper wounded off to be new hosts. The Valonians chase the Panzergrenadiers off the battlefield. But are pinned down by the PzGren Sniper.




Turn 9-12: A series of unluck dice rolls keeps the VAlonians pinned down. While the sniper picks them off one by one.

Turn 13: The sniper rejoins the two wounded PzGren. left behind in the rout, one of whom was only stunned. They then round up the wounded Valonians and their wounded comrade and makes tracks out of the area before the Xenomorphs return.

End Report.

OK, first real game of Stargrunt, had trouble finding rules sticking to the sequence of play and all the usual things one expects when no one really understands the rules yet.
The more familiar we become with the rules, the more smoother the game will flow.

As you can see everything is either half done or not done at all. We used a bed sheet, with half finished expanded polystyrene hills, I needed a small bunker like building so I tore off a section of egg carton and named it Maple Creek Station. Some of the figures only arrived today and others are in various stages of painting. We used blank beer coasters for squad movement bases and made do without the markers and counters which did not come with my second-hand copy of the rules. All of which I am working on, if and when I get time. Other than that, we had a great time and Jonathan has decided that he wants to be the Hive Mother for the Xenomorphs. So I'll have to get more from GZG, Khurasan and elsewhere so we can have a proper bughunt.

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