Three Ranks!,..... On the double!!,..... Fooooooooorm Up!!!
Organising my NSL and Kra'Vak
NSL Panzergrenadiers
41st Panzergrenadier Battalion,
A Company
1st Platoon
2nd Platoon
1x Wittmann Medium Battle Tank
I use the TO&E from the Stargrunt 2 rule book (page 68), as a guide 1st and 2nd platoon are by the book although they are missing their integral MICV's. The rest is my best guess using my available figures.
Kra'Vak
Clan Ra'Keel,
War Body Ke'Hak
Combat Arm Ma'Sum
The Kra'Vak Claws have at best 2 rifleman and 1 or more Da'Sak gunners. This means that a Claw's rifle fire will be largely ineffective (d4), with the Da'sak gunners providing an extra d10 each. So Claw 1 will be rolling 1d4, 1d10 and 1d10 when firing.
I reasoned that this is Clan Ma'sum's attempt to load the dice in their favour during assaults. They'll be tested against the NSL tonight and we'll see how this organisation and load out works on the battlefield.
Five Alpha, out.
NSL Panzergrenadiers
41st Panzergrenadier Battalion,
A Company
1st Platoon
- Platoon HQ (1x Plt Ldr, 1x SAW Gunner, 4x Riflemen
- Squad 1 (1x Sqd Ldr, 1x SAW Gunner, 1x GMS/P Gunner, 3x Riflemen)
- Squad 2 (1x Sqd Ldr, 1x SAW Gunner, 1x Plasma Gunner, 3x Riflemen)
- Squad 3 (1x Sqd Ldr, 1x SAW Gunner, 1x GMS/P Gunner, 2x Riflemen, 1x Sniper)
- Squad 4 (PA) (1x Sqd Ldr, 1x SAW Gunner, 1x GMS/P Gunner, 3x Riflemen)
2nd Platoon
- Platoon HQ (1x Plt Ldr, 1x SAW Gunner, 4x Riflemen
- Squad 1 (1x Sqd Ldr, 1x SAW Gunner, 1x GMS/P Gunner, 3x Riflemen)
- Squad 2 (1x Sqd Ldr, 1x SAW Gunner, 1x Plasma Gunner, 3x Riflemen)
- Squad 3 (1x Sqd Ldr, 1x SAW Gunner, 1x GMS/P Gunner, 2x Riflemen, 1x Sniper)
- Squad 4 (PA) (1x Sqd Ldr, 1x SAW Gunner, 1x GMS/P Gunner, 3x Riflemen)
- Recon Squad (2x Fwd Obs Teams and 2x Snipers)
- Anti-Armour Squad 1 (1x Sqd Ldr, 1x SAW Gunner, 1x Plasma Gunner, 1x GMS/P, 1x HAMR Railgunner). (Squad leader has a HAMR railgun also).
- Anti-Armour Squad 2 (1x Sqd Ldr, 1x SAW Gunner, 1x Plasma Gunner, 1x GMS/P, 1x HAMR Railgunner). (Squad leader has a HAMR railgun also).
- Fast Recon Squad (4x Fan Bikes)
- Company PA Squad (1x Sqd Ldr, 1x SAW Gunner, 1x GMS/P Gunner, 3x Riflemen)
- Support Weapons Platoon (2x GL Teams, 2x RAM Mortar Teams, 2x Autocannon teams, Security Teams A (1x Team Ldr, 1x SAW Gunner, 1x HAMR Gunner and 1x Rifleman), Security Teams B (1x Team Ldr, 1x SAW Gunner, 1x HAMR Gunner and 1x Rifleman).
1x Wittmann Medium Battle Tank
I use the TO&E from the Stargrunt 2 rule book (page 68), as a guide 1st and 2nd platoon are by the book although they are missing their integral MICV's. The rest is my best guess using my available figures.
Kra'Vak
Clan Ra'Keel,
War Body Ke'Hak
Combat Arm Ma'Sum
- Command Fist (1x Arm Overseer), Claw 1 (1x Claw Overseer, 2x Da'Sak Gunner, 1x Rifleman), Claw 2 (1x Claw Overseer, 1x Da'Sak Gunner, 1x IAVR Gunner, 1x Rifleman).
- Combat Fist 1 (1x Fist Overseer), Claw 1 (1x Claw Overseer, 2x Da'Sak Gunner, 1x Rifleman), Claw 2 (1x Claw Overseer, 1x Da'Sak Gunner, 1x IAVR Gunner, 1x Rifleman).
- Combat Fist 2 (1x Fist Overseer), Claw 1 (1x Claw Overseer, 2x Da'Sak Gunner, 1x Rifleman), Claw 2 (1x Claw Overseer, 1x Da'Sak Gunner, 1x IAVR Gunner, 1x Rifleman).
- Augmented Fist 1 (1x Fist Overseer), Claw 1 (1x Claw Overseer, 2x Da'Sak Gunner, 1x IAVR Gunner), Claw 2 (1x Claw Overseer, 1x Da'Sak Gunner, 2x IAVR Gunner).
- Augmented Fist 2 (1x Fist Overseer), Claw 1 (1x Claw Overseer, 2x Da'Sak Gunner, 1x IAVR Gunner), Claw 2 (1x Claw Overseer, 2x Da'Sak Gunner, 1x IAVR Gunner).
- Sniper Claw 1 (1x Claw Overseer, 4x Snipers)
- Sniper Claw 2 (1x Claw Overseer, 4x Snipers)
- Weapons Claw 1 (1x Claw Overseer, 4x Da'Sak Gunners)
The Kra'Vak Claws have at best 2 rifleman and 1 or more Da'Sak gunners. This means that a Claw's rifle fire will be largely ineffective (d4), with the Da'sak gunners providing an extra d10 each. So Claw 1 will be rolling 1d4, 1d10 and 1d10 when firing.
I reasoned that this is Clan Ma'sum's attempt to load the dice in their favour during assaults. They'll be tested against the NSL tonight and we'll see how this organisation and load out works on the battlefield.
Five Alpha, out.
Comments
Post a Comment